Visitors walk only where you drew.
Walking in a tour follows the connections you draw between points, nothing else. No walking hop or computed route will ever pass between unconnected points, which is what makes routes trustworthy: the tour walks exactly the paths a person can really walk. Visitors can still jump straight to any point from the map or the Points list, jumping is browsing, not walking.
Visitors open Navigate, pick where they want to go, and the tour computes the walking route along your drawn paths, then steps them through it point by point, with the guidance disc showing the way at every stop.
Every tour opens at the start point you chose, facing exactly the direction you set. Set it once in the editor and every visitor’s first view is the one you designed, on every arrival.
Visitors do not have to follow a route. In free roam they aim the disc and click to hop to any connected point, the compass dots around the disc hint where other paths lead. Everything still honors your drawn connections.