Academy

Areas, destinations & icons

Organize points and control exactly what visitors see.

AreasDestinationsTravel points and the discCustom iconsPointerBoxLassoSelected countSelected points listRemove from selection (×)Points selected countAdd to existing area dropdownAddCreate areaClear selectionArea rows in the Points list‹ PointsNameArea colour swatchesCustom colourList pointsEntrancesTravel onlyEntrances checklist+ Add pointsRemove this areaRename all points in this areaMember point rowsRemove from area (×)Area map+ New areaWhere the point-picking tools liveInside (nesting an area)Where the area color shows upPath areasHow areas shape the Navigate menu

Areas

An area is a place, and a folder. You make one with just a name: there are no type questions to answer. An area holds points, carries one shared color, and can sit inside one other area, one level deep.

An area has no say over what visitors can navigate to. A point appears in the tour's Navigate menu because its own Destination switch is on, and nothing in an area's settings can override that. The All destinations switch on an area header is a shortcut, not a rule: it turns every point in that area on in one press.

Areas live at the top of the Points list in the right panel, above the Travel Points bar that collects everything ungrouped. Make one with + New area above the list, and open any area's settings with the gear on its header row.

Destinations

A destination is a point visitors care about reaching. Turn a point's Destination switch on and it appears in the tour's Navigate menu, so a visitor can pick it by name and be walked there, the way a maps app routes you to a named place. Leave the switch off and the point is still part of the tour, it is just never offered as somewhere to go.

A destination draws nothing in the photo itself. No point type wears a persistent icon in a tour any more, travel or destination, and no point name floats over the panorama. Points of interest are the visual layer on the photo, and the guidance disc is what leads visitors from point to point while they walk.

Travel points and the disc

Points that exist just for walking, path points, corridors, in-between stops, are invisible in the tour. Visitors move using the round disc navigator that follows the mouse, exactly like Street View. In the editor these travel points show as a small ring so you can still select and edit them, and their icon cannot be changed, that is deliberate: the disc experience is the product.

Custom icons

You can upload your own SVG artwork and use it on points of interest. Open Points of Interest in the Build rail, go to the Uploads tab, and press Upload SVG icon. A square SVG works best, and it is scaled for you.

An uploaded icon joins the picker under Yours, alongside the built-in sets, and it is saved with the tour, so it travels wherever the tour goes. Your icons on the Uploads tab lists everything you have added; the × on an icon removes it, and any tag still using it falls back to the info glyph.

Point tags do not take an icon. No point type wears a persistent icon in a tour, so a custom icon can only ever appear on a point of interest.

Pointer

Pointer is the default pick tool, the first of three: Pointer, Box, Lasso. Click a pin on the map to select it, click it again to deselect, and hold Shift to keep adding. Box drags a rectangle over pins, and Lasso traces an area.

The three tools appear wherever you build a selection. Press + New area at the top of the Points list and they sit in the New area pane, above the running list of what you have picked. Open an area's settings with the gear on its header row and they sit in the Points card on the Settings tab instead. Either way the count under them says how many pins you have.

Use Pointer when you want exactly these pins and no others. Switching between the three keeps whatever you have already selected, so you can rough out a run with Box and then add or drop single pins with Pointer.

Box

Box selects every point inside a rectangle you drag on the map. While Box is armed a selection layer covers the map, so a left-drag draws the rectangle instead of panning.

Tap Box, press down over one corner of the area, drag to the opposite corner, and release: every pin inside becomes the selection. Hold Shift when you start the drag to add the rectangle's pins to what you already have instead of replacing it. A drag smaller than about 4 pixels is ignored as a stray click. You can still move around while Box is armed: drag with the right mouse button to pan, and roll the wheel to zoom toward the cursor.

Box is the fastest way to grab a block of neighboring points: a parking lot, one wing of a building, a straight run of walkway. The rectangle follows the screen, not the ground, so for an angled or irregular area switch to Lasso.

Lasso

Lasso selects every point inside a shape you trace. Each click drops a boundary node; an orange dashed outline shows the shape so far, and a second dashed line always previews how the loop will close back to the first node.

Tap Lasso, then click your way around the pins. Close the loop by clicking the ringed first node (within about 16 pixels of it) or by double-clicking anywhere: every pin inside the shape becomes the selection. Hold Shift on the very first click to add the result to your existing selection instead of replacing it. The nodes are anchored to the ground, not the screen, so you can right-drag to pan or wheel-zoom mid-trace and the boundary stays exactly where you drew it.

Use Lasso for irregular areas: a winding path, an angled fence line, or everything around a pond without the pond. Switching to another tool discards an unfinished trace, and Escape clears the selection once points are picked.

Selected count

The small N selected line under the three tool chips is a live readout: the number is exactly how many point pins are currently in the multi-selection, the same set shown as green pins on the map and as rows in the list below.

You never interact with it directly, but read it after every Box or Lasso sweep. If it says 14 and you meant to grab 12, two strangers rode along: skim the selected-points list and remove them before you press Add.

It mirrors the points selected counter in the footer of this menu; both always agree.

Selected points list

Every point currently selected gets a row here with a green dot and its name. This list is the truth of what the buttons below will act on: if a point is not in this list, no action touches it.

Click a row and the map centers on that point's pin, so you can confirm you grabbed the right one. Click the × at the row's right edge to drop just that point from the selection; its pin on the map returns to normal instantly.

Use the list as your audit step before committing. Reading twelve names takes five seconds; pulling a wrong point back out of an area later takes longer. If the names are still raw filenames, that is fine: you can bulk-rename them after grouping with Rename all points in this area.

Remove from selection (×)

The × on a selected-point row removes only that point from the current selection. Nothing about the point itself changes: it stays on the map, keeps its photo and name, and stays in any area it already belongs to.

Click it and the row disappears, the pin reverts from green to its normal color, and both counters drop by one. It is the same operation as clicking the pin again with the Pointer tool, just done from the list.

Use it when a Box or Lasso sweep caught bystanders: neighbors' points across the fence line, or a Street View point you did not mean to move. Trim here, then commit with Add or Create.

Points selected count

The count sits at the top of the actions block at the bottom of the New area pane and reads "0 points selected" until you pick something. It follows every change: pins clicked with Pointer, dragged over with Box, traced with Lasso, shift-clicked on the map, or removed with the × on a row in the list above it.

When it reads 0, Add is dimmed and refuses to run. Pick at least one pin to light it up. Create area is never dimmed, because an area can be made empty and filled whenever you like.

Add to existing area dropdown

This dropdown under Add to existing area lists every area in the tour by name, each with its current member count in parentheses, plus a "Choose an area…" placeholder. It only chooses the target; nothing happens until you press Add beside it.

Select some pins, open the dropdown, pick the area, then press Add. If the tour has no areas yet the whole row is hidden and replaced by a note pointing you at Create new area below.

The member counts are useful context: they update as areas grow, so you can spot at a glance whether your last Add actually landed where you meant it to.

Add

Add files the pins you have selected into an area that already exists. Choose the area in the dropdown above the button, then press Add. If you have not chosen an area it says so, and if nothing is selected it says that instead.

The points leave whatever area they were in, because a point lives in exactly one area. They take on the target area's color and its place in the tour. Nothing else about them changes: names, photos and tags are untouched. The area you added to then opens in the right panel so you can check the result.

An area left empty by the move stays exactly where it is. To merge one area into another, add its pins to the bigger area, then press Remove this area on the empty shell yourself. An empty area is never deleted for you.

Create area

Create area turns the current selection into a new area. Type a name in the Area name field at the top of the pane first. Leave it blank and you get "New area", numbered automatically if that name is already taken. The color is the next of ten presets unless you pick one from the Color swatches.

It always works, even with nothing selected, so you can make your folders first and fill them whenever you like. Any points you did have selected are pulled out of the area they were in, since a point lives in one area only.

The new area's settings open in the right panel, on the Settings tab, where you can rename it, change its color, nest it inside another area, and add more points. Name it in visitor-facing words like "Rose Garden": the area name is the heading visitors see over its points in the tour's Navigate menu.

Clear selection

Clear selection empties the multi-selection: every green pin reverts to its normal color, the selected-points list empties, and both counters return to 0. Nothing else changes: no area is touched, no category is written, and the drawer stays open with your current tool still armed.

Press it any time a sweep went wrong and fixing it point by point would be slower than starting over. Pressing Escape does the same thing whenever points are selected.

Clearing before you leave the drawer is good hygiene: the selection does not survive closing the menu anyway, but clearing makes it obvious nothing is pending.

Area rows in the Points list

Your areas live in the Points list in the right panel, each one a header row with its points listed beneath it. The row carries a chevron on the left, the area's color swatch, its name, how many points it holds, and a gear on the right. Sub-areas are indented under their parent.

The chevron collapses and expands the area's points, and collapsing a parent folds its sub-areas in with it. The gear opens that area's settings. Clicking the header body itself reveals the All destinations switch underneath, and clicking again hides it; only one header shows its switch at a time.

An area that holds the point the tour opens at shows a small opening-view mark beside its name, so you can see where the tour starts even with the area collapsed. Everything not in an area collects under the Travel Points bar at the bottom of the list.

‹ Points

‹ Points closes this area's settings and returns you to the Points list. It is navigation only: nothing is discarded, because every control in this panel saves the moment you change it. There is no Save button to forget.

Use it when you're done, or when you want to hop to another area: back out, then open the other area from its header in the Points list or from the area list.

Name

Name is the area's name everywhere: the area list, the area heading in the Points list, and, when the area is listed as an area, the exact text visitors read in the tour's Navigate menu. The change commits when you finish editing (press Enter or click away). A blank name is replaced with "Area".

Type the new name and move on; the panel header, list rows, and overlays update immediately, and the rename is recorded in the tour history.

Renaming the area does not rename its member points. To restamp the members to match, use Rename all points in this area… below. Recommendation: visitor-facing words, capitalized like a sign: "Rose Garden", "Main Barn", "North Trail".

Area colour swatches

The ten round swatches under Area colour set the area's color. One click applies it instantly: the area's pins on the map, its dots and rows in the editor lists, and the current panorama's tag graphics all repaint on the spot. The active color wears a heavy dark ring.

Just click a swatch; the change saves immediately and is recorded in the history. Nothing else about the area changes.

Color is your wayfinding while authoring: give neighboring areas strongly contrasting colors so a glance at the map tells you where one area ends and the next begins. These are the same ten colors new areas cycle through automatically, so recoloring is mostly for fixing collisions when two adjacent areas landed on similar hues. Need an exact shade instead? Use the Custom chip beside the swatches.

Custom colour

The Custom chip shows the area's current color and opens your system's full color picker, for any shade beyond the ten presets.

Click the chip, then work the picker: while you slide, the map overlays repaint live so you can judge the color against the satellite imagery in real time. The final color commits, saves, and lands in the history when you confirm or close the picker.

Use it to match a client's brand color or to distinguish a busy map with more than ten areas. Test the result against the actual terrain: a dark green area can vanish over trees, and pale yellows wash out over concrete.

List points

List points is the standard Navigate mode: every point in this area appears individually, by name, in the tour's Navigate menu. Choosing it makes the whole area a Destination; the mode drives the category automatically, so there is no separate category picker.

Tap the chip and it takes effect immediately: the members become named, reachable places, and the panorama's tag icons repaint to match. Members wear the area's default tag (or the standard pin if none is set).

Use List points when each point is a place a visitor would ask for by name: rooms in a house, holes on a course, exhibits along a route. If listing every member would flood the menu with near-identical names, that is the signal to switch to Entrances and present the area as one area instead.

Entrances

Entrances treats the area as one named area entered through specific doors. A checklist of the members appears below the chips: the checked points are the entrances, listed by name in the Navigate menu under the area's heading, and every unchecked member becomes an invisible travel point inside the area. The area itself becomes a Destination.

Tap the chip and StrollPoint pre-checks the area's natural doors for you: the members whose placed tags lead to a point outside the area. If it finds none, it checks the first member so the area is never doorless. Adjust the checkboxes to match reality, and consider the Combine toggle below to collapse all entrances into a single menu entry.

Use Entrances for a courtyard, a building, a fenced garden: anywhere visitors enter through gates rather than beaming to an arbitrary interior point. It keeps the Navigate menu short while the area stays fully walkable inside.

Travel only

Travel only removes the entire area from the tour's Navigate menu: every member becomes an invisible travel point. Visitors cross these points by following the navigation disc on the ground, but never see them listed anywhere. The area's category flips to Travel Path, and the Default tag row locks to the navigation disc, since travel points always wear the disc in the editor and are invisible in tours.

Tap the chip; the panorama's tag icons repaint immediately so you can see members drop to the disc. Nothing else needs configuring: no entrances, no menu naming, no icon choice.

Use Travel only for sidewalks, hallways, driveways, and any connective ground between real places. It is also every new area's starting mode, on purpose: points are born as walking fabric, and you promote an area to a place only by choosing List points or Entrances here.

Entrances checklist

This checklist appears only while the area's Navigate mode is Entrances, with one checkbox per member point. Checked means the point is an entrance: listed by name in the Navigate menu under the area heading, and where routes into the area arrive. Unchecked means the point is invisible travel fabric inside the area.

Toggle boxes as needed; every change saves immediately. One rule is enforced: the last checked entrance cannot be unchecked. The editor re-checks it and tells you "At least one entrance must stay checked", because an area with no door is unreachable.

Check only real, physical ways in: gates, doorways, trailheads. The defaults StrollPoint picked (members whose tags lead outside the area) are usually right, but verify after you add or remove points, since the area's doors can change. Fewer entrances reads cleaner in the menu; if any gate is as good as another, add the Combine toggle below.

+ Add points

Open an area's settings with the gear on its header row and the Pointer, Box and Lasso tools appear right there in the Points card on the Settings tab, with a live count underneath. Pick pins on the map or in the list, then press + Add points at the bottom of the card.

The button stays dimmed until something is selected, and its label counts what you picked, so it reads "+ Add 6 points" once six pins are chosen. Pressing it is what commits. The points move into this area, leaving any area they were in, since a point lives in exactly one. They take on this area's color, the selection clears, and everything saves.

There is a drag shortcut as well. Drag a pin on the map onto an area's header row in the Points list and it lands in that area. If the pin you drag is part of a multi-selection, the whole selection goes with it.

Remove this area

Remove this area deletes the area itself, never its points. Every member stays on the map with its name, photo, and placed tags intact. Remove this areaed points fall back to their own per-point category if they ever had one stamped; otherwise they become invisible walking points, the same state every point starts in.

Press it once: there is no confirmation dialog. The panel returns to the list and the action is recorded in the tour history as "Remove this areaed".

Use it to dissolve a grouping that was wrong from the start. If only one or two points do not belong, do not ungroup: click the × on those member rows instead. Rebuilding after an accidental ungroup means reselecting the points and recreating the area's settings, so read the button before you press it.

Rename all points in this area

Rename all points in this area… renames every member in one pass to a numbered series: "Walkway 1", "Walkway 2", and so on, following the order shown in this panel (point number order). It writes both the editor name and the tour-facing room name together, so the new names appear everywhere: lists, map, tags, and the published tour.

Press it, type the base name in the prompt (it is pre-filled with the area's name), and confirm. The button reports progress as "Renaming 3 / 40" and re-enables when finished, with a toast totaling how many were renamed. Cancel in the prompt aborts with nothing changed; a blank name is refused.

This is the natural second step after creating an area from raw captures: forty filename-titled points become a clean numbered series in seconds. There is no bulk undo for it, so if you need the old names back you run it again with a different base. Pick the base name as visitors should read it.

Member point rows

The bottom of the area settings lists every member point, headed by a count of how many the area holds. Each row shows a dot in the area's color, the point's name, and a ×.

Hover a row and its pin lights up on the map; if the pin is off screen, the map glides over to show it and glides back when you move off the row. Click a row to commit: the map centers on the point (zooming in close if you were zoomed out), the pin pulses in answer, and the point's panorama opens in the viewer. Map-only waypoints have no panorama, so they just pulse.

This list is the fastest audit of an area: run your cursor down the rows and watch the pins answer one by one. Anything that lights up outside the area you meant is a stray; remove it with its × right there.

Remove from area (×)

The × on a member row removes that single point from this area. The point itself is untouched: it stays on the map with its name, photo, and tags, falls back to its own per-point category if it ever had one, and otherwise becomes an invisible walking point.

Click it; the row disappears and the change saves immediately. The area stays open even if you remove the last member, showing "No points in this area.", so you can add replacements or ungroup the empty shell.

Use the × for one or two strays that a Box or Lasso sweep dragged in. If most of the area is wrong, Remove this area and reselect is faster than clicking a column of × buttons.

Area map

Area map, under Map in the Build rail, opens titled Area map and lists every area you have. That list is the top level. Click an area to open it and the drawer title changes to that area's own name. An open area owns the map while it is open.

Click Paint and the title reads Painting. Two modes sit at the top: Add paints an area on, Erase takes paint off. Four tools sit under them: Paint brushes freehand, Box drags a rectangle, Lasso clicks a shape and closes it, and Free draws an outline you close yourself. Size sets the brush, Color sets the paint, and Opacity sets how much map shows through. Click Done painting once the shape covers the ground you mean.

Click a label to rename it, and the title reads Edit text. Main pin is where the map opens for that area, and Reset the main pin puts it back to the middle. Back to all areas returns you to the list.

+ New area

+ New area sits at the top of the Points panel, above the area list. Press it and the New area pane opens on the right with a Area name box, a Colour row of ten round swatches, and the point-picking tools under them. Type a name a visitor would say, like Rose Garden, and click a swatch.

Picking points is optional. Press Create new area at the bottom and the area is made with whatever is selected, including nothing at all. An empty area survives: nothing prunes it later, so you can build the folders first and fill them whenever you like. Leave the name blank and the area is called New area, numbered if that name is taken.

The new area's settings open in the same panel, ready for its points. Any points you did select leave whatever area they were in, because a point lives in one area only.

Where the point-picking tools live

The Build rail once carried a row called Select Points. That row and the drawer it opened are retired. The picking tools moved into the right panel, next to the areas they serve.

There are two ways to reach them. Press + New area at the top of the Points panel, or press an area's gear and open the card titled Points. Both carry the same three chips, Pointer, Box and Lasso, and the same live count under them. Opening an area's settings also arms map selection for you.

The count reads 0 selected until you click a pin on the map, then it climbs. That number is how many points your next button press will touch, so read it before you commit. At zero the buttons below it dim and refuse to run.

Inside (nesting an area)

Inside is the third control on the Area card in area settings. It picks the area this one is filed under. Leave it on None · top level to keep the area at the top of the Points list.

Nesting goes one level deep and no further. The picker offers top-level areas only, and an area that already holds sub-areas shows a line saying it stays top level itself. Delete a parent and its children return to the top level rather than being lost.

Nesting is presentation. Routing never reads it. In the Points list the area indents under its parent, and in the tour it shows as a smaller heading inside its parent's section of the Navigate menu. There is no Save button here; the choice commits the moment you make it.

Where the area color shows up

Pick an area color once and read where it lands. In the editor it paints the area's pins on the satellite map, and the small square on the area's row in the Points list.

The other three are visitor facing. Press Preview and the same color paints the area's pins on the tour map, the dot on each card in Places, and the dot beside the area's heading in the Navigate menu. A sub-area heading carries its own color inside its parent's section.

That is why color is worth a minute. Judge it against the ground it will sit on, not against the panel: a dark green area disappears over trees and a pale yellow washes out over concrete. Give neighboring areas strongly contrasting colors.

Path areas

A path area is not a separate kind of area. It is an area whose points all have Destination off. Use one to keep a run of corridor, trail or driveway points tidy: a name, a color, and a folder in the Points list.

Off is the default for every new point, so a path area needs nothing done to it. Its points stay invisible in the finished tour and visitors cross them with the round disc that follows the cursor. In the editor they still show as small rings you can select and edit like any other point.

Older tours carried area modes called Entrances and Travel only, with a checklist of doors. Those are retired. Area settings now holds two cards, Area and Points, and the destination decision lives on each point.

How areas shape the Navigate menu

Wait for the sync chip to read Saved, then press Preview and open the Navigate menu. Your destinations are filed under a heading for each area, carrying the area's color dot and a count. A sub-area appears as a smaller heading inside its parent. Destinations in no area collect under a heading called Other points, and destination points of interest under one called Points of Interest.

Once there is more than one heading they collapse and expand on a click, and the section holding the current choice opens on its own. Sections are ordered by how near they are to where the visitor is standing, so the closest area is at the top.

Places shows the same areas as a row of filter chips above the cards, one chip per top-level area plus All, and each card carries its area's color dot. Only destinations appear in either menu; travel points never do. Name your areas the way a visitor would say them and the menu needs no explaining.

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