Academy

Tour readiness

Know exactly what is left before a visitor can walk your tour.

Tour readinessPhotos in placeOn the mapDestinations visitors can pickPoints sorted into areasPoints connected by a tagEvery point reachableAccessibility markedOpening viewPoints of InterestThe readiness pillReading one readiness cardThe back of a readiness cardContinue building

Tour readiness

Press Tour Readiness at the top of the Build rail on the left, at any time. The ring shows how close this tour is to being ready, and each card below it is one thing a visitor depends on. Cards you have finished turn green; cards that would actually break someone's walk are red.

Every card that still needs work is a button, and carries a Fix link. Press one and the panel steps aside and takes you straight to the place where you fix it. A finished card is not a button, because there is nothing left to go and do. Clicking anything outside the panel closes it, so reopen it whenever you want the current picture; the numbers are rebuilt every time.

Photos in place

A point with no photo is a hole in the tour: a visitor walking the route arrives somewhere with nothing to look at. This card counts how many of your points are still waiting on their image.

Press it and you land on the first point that needs one. Import the rest of the shoot with Import Panos in the left rail, and pick only the photos that are still missing. The editor skips photos it recognizes as already in the tour and tells you how many it skipped, but recognition is not guaranteed. Anything it does not recognize it offers to add as brand new points, behind a confirmation that names the count. Read that number before you accept it: if it is higher than the number of photos you meant to add, cancel, because saying yes creates a second point for every photo it did not recognize.

On the map

Every point needs a spot on the map. Position is what the tour uses to work out which points are near each other, which way a tag should aim, and how to walk someone from one place to another. A point with no position cannot take part in any of that.

Most points place themselves from the GPS in the photo. The ones that could not are listed in the Needs placing strip at the top of the Points menu, where you can drop them by hand or let the editor estimate them from the points either side.

The card also counts points that are on the map at a spot nobody vouched for: no camera GPS, and never placed by hand. Nudging one on the map confirms it. That is why the card can still be short of green when every point already has a pin.

Destinations visitors can pick

A destination is somewhere a visitor chooses to go: the Pool, the Office, the Clubhouse. They are what fills the Navigate menu in the finished tour.

This is the one card that turns red at zero, because a tour with no destinations gives a visitor nowhere to go. Make one by pressing Destination on any point in the Points list and giving it a name. That name is exactly what visitors will see.

Points sorted into areas

Areas gather several photos that make up one place, like six points inside a clubhouse. This card simply reports how many of your points are in one.

It never turns red, because points that are not in an area are not a problem. They sit under Travel Points and visitors walk or drive straight through them; they just are not listed by name in the menu. Area points when it helps you, not because the tour needs it.

Points connected by a tag

Tags are the arrows on the ground inside a photo. They are how a visitor walks from one point to the next. A point with no tag at all is a dead end: someone can arrive there and have no way to continue.

Press this card to jump to the first unconnected point with its Point Tags list already open. Hand-place one tag, then the grey icons light up and you ca place the rest with a click each.

Every point reachable

This runs the same check as Route Check in the left rail. It asks whether a real walking path exists to each point, following your tags and travel paths.

It is red because an unreachable point is worse than an unfinished one: the photo exists, the work is done, and no visitor will ever see it. Press the card to open Route Check, which lists every affected point and explains what is missing for each.

Accessibility marked

Read the full Accessibility statement →VPAT →

This card is a reminder and a scoreboard, not a requirement. Plenty of tours have nothing to mark, so it is deliberately left out of the readiness percentage and can never make a tour look unfinished.

The number counts the barriers you have recorded: the ways through your property that a wheelchair cannot take. Set them in Accessible Routing in the left rail, one switch per way out of the point you are standing on.

Recording them lets a visitor who needs a way round ask for one and actually get it, instead of being sent up a flight of stairs. The option appears in tours by itself as soon as the first barrier exists, so there is no switch to forget.

Opening view

The start point is the first thing a visitor sees. Without one the tour opens wherever it happens to land, which is rarely the shot you would choose to greet someone with.

Press this card to open Opening View, pick the point the tour should start at, then set what it faces. Choose an entrance or a wide establishing view, somewhere that makes it obvious where you are.

Points of Interest

A point of interest becomes a destination when you turn on the Destination switch on its row. From then on visitors can pick it by name in the tour's Navigate menu. This card counts those, and how many of them you have also pinned on the map.

The two are different jobs. The menu gets someone there who already knows what they are looking for. The map marker is for the visitor who is just looking around: a small dot, in the tag's own color, sitting where the thing actually is. Without it the laundry room is a name in a list and a blank patch of satellite photo.

Place one from the point of interest itself: open it, then On the map, then Place on the map, then click the spot. The button reads Move the marker afterward, and you can drag the dot to fine-tune. The marker is an indicator only, so it never joins the travel path and never counts as a point. It does count toward your readiness percentage, though: unlike the area and accessibility cards, a destination with no map marker keeps the tour below 100%.

The readiness pill

A small pill sits beside the words Tour readiness. Amber counts the checks still open and reads something like 4 to fix. Green reads Ready to share, and every check passes.

Red is different. Red means a check that breaks somebody's walk is failing, and only two checks can turn it red: a tour with no destinations, and a tour with points nothing can reach. While it is red, the sentence under the tour name says so. It begins, "Some visitors would hit a dead end."

Fix the red cards first and leave the amber ones. Nothing else in the tour matters while the pill is red.

Reading one readiness card

Read a card top to bottom. The large number counts what is finished, and the smaller number after the slash is the total. 20/24 means four are left. Under the number is the label naming the check.

A thin bar shows the same fraction as a line. Amber means unfinished, green means done, red means a visitor would hit a dead end. At the bottom is a sentence that counts what is wrong and names the fix.

Hover an unfinished card and an orange Fix appears in the corner. Click anywhere on the card and the dashboard steps aside and takes you to the place where you fix it. A finished card shows no Fix and does nothing when you click it.

The back of a readiness card

Hover a readiness card and its face swaps. What replaces it is a short lesson. A title names the idea, a paragraph under it says why the check exists, and a link reads Open the guide. The link opens the Academy page for that subject in a new tab, so your tour stays open behind it.

A Fix button sits at the bottom of the panel. It does the same job as clicking the card. A card that is already finished shows no Fix button on its back.

Use the back of a card when its number makes no sense to you. The words there are read from this Academy, so the card and the guide can never disagree.

Continue building

One button sits under the sentence on the readiness screen, and its wording tells you the state of the tour. While the tour is still loading it reads Loading and is dimmed. Wait for it. The numbers on screen are not final yet.

Once loaded it reads Continue building when anything is left to fix, and Open the tour when every check passes. Either wording does the same thing: it closes this screen and puts you in the editor.

Beside it a small line counts the points in the tour and reminds you that this screen reopens any time. The Tour ring at the top of the Build rail brings it back.

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